CG Movies - Chronicle
At a time when it seems impossible to expect a small, creative, and surprising movie to be spat out of the Hollywood machine, we’ve been given a surprising gift with Chronicle. The film takes two of the most overused conceits to come out of Hollywood in recent years (found footage horror and superhero shinanegins) to create a genre mash up that’s feels genuinely thrilling and fresh.
First-Person Perspective: Cutscenes
Around the time that game hardware bumped up its storage capabilities with the original PlayStation’s CD-ROMs and the following generation’s DVD-based titles, non-interactive storytelling became a major trend in the medium. While narrative has always had a place in games, its importance grew drastically alongside technological advancements in audiovisual fidelity.
Patch Notes v0.1: Five Must-Have Songs for Rock Band
Greetings geeks, gamers, and those who like to discuss the minutiae of software patches and DLC: welcome to Patch Notes. In this bi-weekly column I will be discussing one of the least-covered areas of videogames; patches and DLC.
MTG Dark Ascension & An Introduction
My name is Sebastian and I work mostly behind the scenes designing graphics, assisting with layout, and working on projects which relate to the publishing house C&G is a part of. (Full disclosure: I am also the brother of the editor-in-chief.) We got into this business around the same time and have been developing our products and services alongside one another ever since. Usually I take a back seat in matters relating to comics & gaming, simply because my gaming days are far away. I am, however, a huge fan of Magic the Gathering, both online and in paper.
The Gripe Vine - Horror Is Getting Harder
I drew the short straw and ended up being the guy that reviewed Amy. It’s a shame too, because I was actually looking forward to playing this game based on initial impressions of previews, but the intriguing concepts that were hinted at failed to live up to their potential. What could have been a unique game about a mother/daughter-like bond in horrific circumstances ended up being an elaborate adventure game with strict puzzles and even stricter death and checkpoint systems.
CG Movies - The Grey
I’m not sure at one point in his career that Liam Neeson transitioned into a grizzled action star, but I’m glad it happened. I suppose Taken was the big movie that kicked off his ass-kicking career, but early warning signs can be traced all the way back to his heavily scarred work in the underrated 1990 faux comic book movie Darkman.
The Nintendo Nerd: Silent Hill Shattered Memories, An Appreciation
This is going to be a big year for Silent Hill fans. A new title Silent Hill: Downpour is on the way, Silent Hill 2 and 3 are getting a loving HD re-release, and a new movie will be hitting screens (ok, so based on the last one a new movie might not necessarily be great news, but it’s still a big year). There’s going to be a lot of Silent Hill talk clogging up the interwebs in the coming months and justifiably so.
First-Person Perspective: Innovation Through Stagnation
Follow me on a brief thought exercise:
It’s 2016. You shoulder off your jetpack and head inside your gleaming, silver podhome in New New York City, Mars and plop down on your couch to play some videogames. Your choice of consoles includes the PlayStation 3, the Xbox 360 and the Nintendo Wii.
Dance Central 2 vs. Just Dance 3
In the words of legendary MC Maestro Fresh Wes, “This is a throw-down, a show-down hell no, I can't slow down. It's gonna go!” Dancing games have come a long way since I first saw some kids stomping their feet to the beats of the pioneering Dance Dance Revolution. Long gone are the days of simply stepping on a dance pad while arrows scroll across the screen. These days if you really want to get your groove on there is no finer way than by using the Kinect motion controller.
C&G Movies - Haywire
There will probably never be a movie that successfully combines intense physical combat with an art film aesthetic, but Haywire comes pretty close. That’s not to say that the movie is pretentious. Far from it, this is probably Steven Soderbergh’s most conventional movie in years and no screen time is wasted in setting up and paying off the hardboiled payback narrative. However, it also boasts the director’s detached style, his affinity for non-chronological storytelling, and a cool funky score from David Holmes that couldn’t be farther removed from the manipulative pulse-raising music we’re used to in the genre.