The Nintendo Nerd: Silent Hill Shattered Memories, An Appreciation
This is going to be a big year for Silent Hill fans. A new title Silent Hill: Downpour is on the way, Silent Hill 2 and 3 are getting a loving HD re-release, and a new movie will be hitting screens (ok, so based on the last one a new movie might not necessarily be great news, but it’s still a big year). There’s going to be a lot of Silent Hill talk clogging up the interwebs in the coming months and justifiably so.
First-Person Perspective: Innovation Through Stagnation
Follow me on a brief thought exercise:
It’s 2016. You shoulder off your jetpack and head inside your gleaming, silver podhome in New New York City, Mars and plop down on your couch to play some videogames. Your choice of consoles includes the PlayStation 3, the Xbox 360 and the Nintendo Wii.
In the words of legendary MC Maestro Fresh Wes, “This is a throw-down, a show-down hell no, I can't slow down. It's gonna go!” Dancing games have come a long way since I first saw some kids stomping their feet to the beats of the pioneering Dance Dance Revolution. Long gone are the days of simply stepping on a dance pad while arrows scroll across the screen. These days if you really want to get your groove on there is no finer way than by using the Kinect motion controller.
C&G Movies - Haywire
There will probably never be a movie that successfully combines intense physical combat with an art film aesthetic, but Haywire comes pretty close. That’s not to say that the movie is pretentious. Far from it, this is probably Steven Soderbergh’s most conventional movie in years and no screen time is wasted in setting up and paying off the hardboiled payback narrative. However, it also boasts the director’s detached style, his affinity for non-chronological storytelling, and a cool funky score from David Holmes that couldn’t be farther removed from the manipulative pulse-raising music we’re used to in the genre.
The Gripe Vine - Turn Based Relief
I surprised myself over the last couple of weeks by experiencing a sharp, penetrating sensation that wasn’t my appendix rupturing. Instead, it was a long buried sense of anticipation, a particular giddiness that feels a little bit like a kid realizing he just might get the #1 toy on his Christmas wishlist. For me, this feeling came when it was announced that XCOM: Enemy Unknown was an actual game, in development that was going to respect the roots of the original. It is, for better or worse, going to be a strategy game, on consoles as well as the PC, that is turn-based.
The Nintendo Nerd: Looking Forward To 2012
Hello fellow Nintendo nerds and nerdettes. We did it people. We got through one of the worst Nintendo years in recent memory. 2011 was a rough one for Nintendo fans. Sure there were highlights like Legend Of Zelda: Skyward Sword and Super Mario 3D Land, but overall it was rough. So few Wii titles were released that it would be impossible to even think up a Top 10 list and the 3DS’s slow start and price cut made it seem like the sweet new handheld was on a fast track to becoming Virtual Boy 2.
The Gripe Vine - Did Games Get Too Serious?
Over the last few months, I’ve been catching up with some of the older games of the past generation, replaying HD collections of classics like Ico, Prince of Persia: The Sands of Time and most recently, Sly Cooper and the Thievius Raccoonus.
CG Movies - Contraband
Contraband is one of those movies with ambitions so low, it can’t help but succeed even if it doesn’t amount to much. Star/producer Mark Wahlberg found himself a decent, if unspectacular Icelandic heist movie and remade it as a decent, if unspectacular Hollywood heist movie. The result isn’t a particularly bad movie or particularly memorable one.
First-Person Perspective: Looking Ahead
Now that we’ve all had plenty of opportunity to read over Best of 2011 lists from every publication caring to compile them, the first week of 2012 seems like an appropriate time to do a neck-twisting look back at the year just passed and forward at the one to come. 2011 was either a landmark in quality game releases or 12 months of atrophy depending on who you ask (I’d lean toward the former view) but, regardless of your own perspective, now’s the best time to look ahead and see how the recent past could — and should — affect 2012.
The Gripe Vine - 2012: The Twilight Year
I don’t think by this point anyone seriously believes the world is going to end this year. But for gamers, I think it’s that period in the cycle of a console’s life when we start feeling the transition towards the end times. I have no proof for it, but after going through so many console generations, I think what we’re looking at with 2012 is the beginning of the end. This is going to be the last “pure” year for Sony and Microsoft to support their respective machines with total commitment.