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Saturday, January 28, 2012
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Current Issue

Current Issue

Issue #19

The New Beginnings issue, the first quarterly edition. Contents include the Gnomen School of Visual Effects and interviews with Yanick Paquette and Raphael Lacoste. Available online or in stores.

 

Innovation Through Stagnation

Innovation Through Stagnation

Does stagnation lead to innovation?

It’s 2016. You shoulder off your jetpack and head inside your gleaming, silver podhome in New New York City, Mars and plop down on your couch to play some videogames. Your choice of consoles includes the PlayStation 3, the Xbox 360 and the Nintendo Wii. Each system has a robust digital distribution storefront, fantastic operating systems and an immense library of games. As your robot housekeeper fixes dinner you enjoy a brand new game on one of these old consoles, made by a great developer.

Silent Hill Shattered Memories, An Appreciation

Silent Hill Shattered Memories, An Appreciation

Phil Brown looks back at Silent Hill Shattered Memories

This is going to be a big year for Silent Hill fans. A new title Silent Hill: Downpour is on the way, Silent Hill 2 and 3 are getting a loving HD re-release, and a new movie will be hitting screens (ok, so based on the last one a new movie might not necessarily be great news, but it’s still a big year). There’s going to be a lot of Silent Hill talk clogging up the interwebs in the coming months and justifiably so.

Dance Central 2 vs. Just Dance 3

Dance Central 2 vs. Just Dance 3

Tim busts a move to find the best dance game on Kinect

In the words of legendary MC Maestro Fresh Wes, “This is a throw-down, a show-down hell no, I can't slow down. It's gonna go!” Dancing games have come a long way since I first saw some kids stomping their feet to the beats of the pioneering Dance Dance Revolution.

Turn Based Relief

Turn Based Relief

Wayne looks at turn based strategy

I surprised myself over the last couple of weeks by experiencing a sharp, penetrating sensation that wasn’t my appendix rupturing.

Looking Ahead

Looking Ahead

Reid looks ahead to 2012

Now that we’ve all had plenty of opportunity to read over Best of 2011 lists from every publication caring to compile them, the first week of 2012 seems like an appropriate time to do a neck-twisting look back at the year just passed and forward at the one to come

2012: The Twilight Year

2012: The Twilight Year

Wayne Santos thinks 2012 the end of this console generation

I don’t think by this point anyone seriously believes the world is going to end this year. But for gamers, I think it’s that period in the cycle of a console’s life when we start feeling the transition towards the end times.

The 3DS Ambassador Program 2 – Electric Boogaloo

The 3DS Ambassador Program 2 – Electric Boogaloo

Phil Brown looks at more of the The 3DS Ambassador Program

As one of those people who bought a 3DS in the pre-Super Mario 3D Land days when the system offered little more than promise and disappointing third party software, I can proudly call myself a 3DS Ambassador. At first all that seemed to mean was that I overpaid for what seemed to be a doomed system.

The New 52

The New 52

Adam Chapman tells us all why the New 52 is not that bad!

With the end of the year fast-approaching, it’s a perfect time to look back at the year that was in comics, and talk about the developments of the year in the world of comics, and look at what ultimately shaped the past year

Game Length is not a Selling Point

Game Length is not a Selling Point

Matthew O'Mara discusses what makes a game great for the price you pay.

About two month ago, I ordered Dark Souls from a certain unnamed Canadian store. They ran out, and as a result I got the game for about half the price. I’m a pretty big fan of getting games for cheap and an even bigger fan of getting them for free. And buying the game for a little less that day made me a little happier.

Marginal Motion

Marginal Motion

Wayne takes some time to talk about how motion controls affect gaming

It’s been a few years now, but I’m starting to wonder, “What exactly is the stand that the audience has on motion-based gaming?”

Baby, It’s Cold Inside

Baby, It’s Cold Inside

Reid talks all about the cold enjoyable side of video games

Since it doesn't appear likely that my (and C&G’s) home city of Toronto, Ontario will receive much of any snow this holiday season — and because I apparently no longer play anything but Skyrim — I’ve been thinking a great deal about winter.

Halo: Combat Evolved Anniversary

Halo: Combat Evolved Anniversary

Tim Ashdown shoots the Covenant with fratboys (the best ammunition).

Ten years ago, Halo: Combat Evolved was the toast of college dorm rooms all over North America.

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Latest Articles

  • The Nintendo Nerd: Silent Hill Shattered Memories, An Appreciation
    Written by
    The Nintendo Nerd: Silent Hill Shattered Memories, An Appreciation

    This is going to be a big year for Silent Hill fans. A new title Silent Hill: Downpour is on the way, Silent Hill 2 and 3 are getting a loving HD re-release, and a new movie will be hitting screens (ok, so based on the last one a new movie might not necessarily be great news, but it’s still a big year). There’s going to be a lot of Silent Hill talk clogging up the interwebs in the coming months and justifiably so.

    Written on Thursday, 26 January 2012 15:20 Be the first to comment!
  • First-Person Perspective: Innovation Through Stagnation
    Written by
    First-Person Perspective:  Innovation Through Stagnation

    Follow me on a brief thought exercise:

    It’s 2016. You shoulder off your jetpack and head inside your gleaming, silver podhome in New New York City, Mars and plop down on your couch to play some videogames. Your choice of consoles includes the PlayStation 3, the Xbox 360 and the Nintendo Wii.

    Written on Thursday, 26 January 2012 13:42 Be the first to comment!
  • Dance Central 2 vs. Just Dance 3
    Written by
    Dance Central 2 vs. Just Dance 3

    In the words of legendary MC Maestro Fresh Wes, “This is a throw-down, a show-down hell no, I can't slow down. It's gonna go!” Dancing games have come a long way since I first saw some kids stomping their feet to the beats of the pioneering Dance Dance Revolution. Long gone are the days of simply stepping on a dance pad while arrows scroll across the screen. These days if you really want to get your groove on there is no finer way than by using the Kinect motion controller.

    Written on Monday, 23 January 2012 15:19 Be the first to comment!
  • C&G Movies - Haywire
    Written by
    C&G Movies - Haywire

    There will probably never be a movie that successfully combines intense physical combat with an art film aesthetic, but Haywire comes pretty close. That’s not to say that the movie is pretentious. Far from it, this is probably Steven Soderbergh’s most conventional movie in years and no screen time is wasted in setting up and paying off the hardboiled payback narrative. However, it also boasts the director’s detached style, his affinity for non-chronological storytelling, and a cool funky score from David Holmes that couldn’t be farther removed from the manipulative pulse-raising music we’re used to in the genre.

    Written on Friday, 20 January 2012 19:42 Be the first to comment!
  • The Gripe Vine - Turn Based Relief
    Written by
    The Gripe Vine - Turn Based Relief

    I surprised myself over the last couple of weeks by experiencing a sharp, penetrating sensation that wasn’t my appendix rupturing. Instead, it was a long buried sense of anticipation, a particular giddiness that feels a little bit like a kid realizing he just might get the #1 toy on his Christmas wishlist. For me, this feeling came when it was announced that XCOM: Enemy Unknown was an actual game, in development that was going to respect the roots of the original. It is, for better or worse, going to be a strategy game, on consoles as well as the PC, that is turn-based.

    Written on Wednesday, 18 January 2012 21:22 Be the first to comment!
  • The Nintendo Nerd: Looking Forward To 2012
    Written by
    The Nintendo Nerd: Looking Forward To 2012

     Hello fellow Nintendo nerds and nerdettes. We did it people. We got through one of the worst Nintendo years in recent memory. 2011 was a rough one for Nintendo fans. Sure there were highlights like Legend Of Zelda: Skyward Sword and Super Mario 3D Land, but overall it was rough. So few Wii titles were released that it would be impossible to even think up a Top 10 list and the 3DS’s slow start and price cut made it seem like the sweet new handheld was on a fast track to becoming Virtual Boy 2.

    Written on Monday, 16 January 2012 16:53 Be the first to comment!
  • The Gripe Vine - Did Games Get Too Serious?
    Written by
    The Gripe Vine - Did Games Get Too Serious?

    Over the last few months, I’ve been catching up with some of the older games of the past generation, replaying HD collections of classics like Ico, Prince of Persia: The Sands of Time and most recently, Sly Cooper and the Thievius Raccoonus.

    Written on Friday, 13 January 2012 16:34 2 comments
  • CG Movies - Contraband
    Written by
    CG Movies - Contraband

    Contraband is one of those movies with ambitions so low, it can’t help but succeed even if it doesn’t amount to much. Star/producer Mark Wahlberg found himself a decent, if unspectacular Icelandic heist movie and remade it as a decent, if unspectacular Hollywood heist movie. The result isn’t a particularly bad movie or particularly memorable one.

    Written on Friday, 13 January 2012 14:57 Be the first to comment!
  • First-Person Perspective: Looking Ahead
    Written by
    First-Person Perspective: Looking Ahead

    Now that we’ve all had plenty of opportunity to read over Best of 2011 lists from every publication caring to compile them, the first week of 2012 seems like an appropriate time to do a neck-twisting look back at the year just passed and forward at the one to come. 2011 was either a landmark in quality game releases or 12 months of atrophy depending on who you ask (I’d lean toward the former view) but, regardless of your own perspective, now’s the best time to look ahead and see how the recent past could — and should — affect 2012.

    Written on Wednesday, 11 January 2012 14:06 Be the first to comment!
  • The Gripe Vine - 2012: The Twilight Year
    Written by
    The Gripe Vine - 2012: The Twilight Year

    I don’t think by this point anyone seriously believes the world is going to end this year. But for gamers, I think it’s that period in the cycle of a console’s life when we start feeling the transition towards the end times. I have no proof for it, but after going through so many console generations, I think what we’re looking at with 2012 is the beginning of the end. This is going to be the last “pure” year for Sony and Microsoft to support their respective machines with total commitment.

    Written on Friday, 06 January 2012 19:44 1 comment

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